Logic tweak
Awwwliens » Devlog
Ok, we were supposed to work on the Game Off Jam but half of the team (me) is KO because of flu and we are a bit stuck at the game design phase; we have some ideas which are under HEAVY investigation now so I've had some minutes to spend on this little experiment.
Decided to remove a bit of randomness by making a plant poisonous after it blooms, this should make the game a bit more challenging; however, there is still a bit of randomness when the cow eats a plant and this opens the idea to increase the probability of generating a poisonous plant after N (with N to be decided) turns.
Files
release-W45-2019-1.zip 508 kB
Nov 05, 2019
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Awwwliens
Cowmagotchi kind of game, keep the cow alive al long as possible
Status | In development |
Authors | minasss, Camilla |
Genre | Puzzle |
Tags | 2D, Aliens, clojurescript, Pixel Art |
More posts
- Added a new subsistem for "complex" animationsNov 10, 2019
- Maintenance release - 2019-11-04Nov 04, 2019
- Bugfix releaseOct 30, 2019
- Finally a minified release!Oct 29, 2019
- minor updateOct 26, 2019
- First post jam release!Oct 25, 2019
- A tiny changeOct 20, 2019
- Total graphics restyle and improved game logic!Oct 20, 2019
- game still too easyOct 19, 2019
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