Added a new subsistem for "complex" animations
Another tiny update for the game, there is no change in game mechanics but this time we added the first steps for a, hopefully, simple way to create complex animations. The new intro scene, in the menu section, is defined as follows
(def intro-screenplay
[screenplay/action-after :time 1.5
:then [screenplay/action-move
:actor :ufo
:from [0 0] :to [248 200] :time 5.0
:then [screenplay/action-after
:time 3.0
:then [[screenplay/action-scale
:actor :cow
:from 0.1 :to 1.0 :time 4.0]
[screenplay/action-move
:actor :cow
:from [248 200] :to [248 400] :time 4.0]]]]])
With this new subsystem I hope to speed up the creation of cut scenes and other narrative game content; right now the only available actions are move, scale and after (which basically waits for some time); it is also quite generic and not too coupled with internal conventions but I am not planning to use other backend other than PIXIjs so I don't know for sure yet.
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Awwwliens
Cowmagotchi kind of game, keep the cow alive al long as possible
Status | In development |
Authors | minasss, Camilla |
Genre | Puzzle |
Tags | 2D, Aliens, clojurescript, Pixel Art |
More posts
- Logic tweakNov 05, 2019
- Maintenance release - 2019-11-04Nov 04, 2019
- Bugfix releaseOct 30, 2019
- Finally a minified release!Oct 29, 2019
- minor updateOct 26, 2019
- First post jam release!Oct 25, 2019
- A tiny changeOct 20, 2019
- Total graphics restyle and improved game logic!Oct 20, 2019
- game still too easyOct 19, 2019
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